Arya

The Queen of the Wode. A gargantuan fox who converses with her all-seeing children (the Palims) through hidden strings of code. If you find her, perform a /bow and offer anything of value. She can guide you where you need to go

[ Arya (1); D: 3d6, 3d6, 3d6, 3d6, 3d6; B: 4; I: 20; IM: solar, shadow, neon; W: gun; SP: Arya's Shroud; M: 20; DR: Arya's Cloak ]

Arya's ShroudOn her initiative, Arya drags a single player into her shroud, a foggy one-on-one arena. They leave at the beginning of Arya's next turn if she chooses a new victim.

Arya's CloakLegendary Item. The wearer gains a +5 bonus to Lore roles if they are wearing green IRL.

Beam Lords

The floating eyes of Annwn, grown agitated in their disconnected life.

[ Beam Lords (d4); D: d12; B: 2; I: 6; IM: neon; W: shadow, solar; SP: Status Beam; M: 6; DR: standard ]

Status BeamTarget player is hit with a random status at the start of the Beam Lord's turn. These can stack if hit more than once.

standardRoll RNG on Universal Drops table

Black Hounds

The Drowned King's spectral hounds. Designed like polygonal anubis hounds, each with an array of floating orbs around their neck denoting the number of avatars they've eaten

[ Black Hounds (d6); D: 4d6; B: 4; I: 20; IM: magic, shadow; W: -; SP: Drown; M: 1; DR: Castle Invite ]

DrownTarget player is grappled by the Black Hound and is treated as if they are drowning.

Castle InviteInvitation to the Drowned King's Castle

Brainwurms

Tangled cords of brain fold, writhing around their prey to swallow them whole.

[ Brainwurms (1); D: 2d10, d10, d10, d10, d10, d10; B: 4; I: 6; IM: -; W: -; SP: Bleed; M: 8; DR: standard ]

BleedTarget player is given the bleed status effect at the start of the Brainwurm's turn.

standardRoll RNG on Universal Drops table

Brutalizers

Disembodied hands, each with eight fingers. They come in pairs, using teamwork to grab avatars and pull them apart, limb from limb

[ Brutalizers (2); D: d12, d12, d12, d12, d12; B: 2; I: 5; IM: -; W: piercing; SP: Copycat; M: 4; DR: standard ]

CopycatThe Brutalizer's next attack deals the same damage type as was last done to them.

standardRoll RNG on Universal Drops table

Constructs

Polyhedral bits and bobbles that have collided, clipped, and meshed together. They constantly destroy and build off one another.

[ Constructs (d6); D: 2d8; B: 2; I: 6; IM: gun; W: -; SP: Rebuild; M: 4; DR: d10 Materials ]

RebuildAt the beginning of their turn, a Construct can build onto itself using the remains of its companions. The dice that are defeated can be reclaimed at a rate of one per turn.

Dragons

Children of Annwn that explode from her body and conquer the hex of their birth. Stylized after the lung Dragons.

[ Dragons (1); D: 3d6, 3d6, 3d6, 3d6, 2d6, 2d6, d20; B: 6; I: 20; IM: piercing, slashing, smashing; W: gun, neon; SP: Breath Weapon; M: 2; DR: Dragon Materials ]

Breath WeaponAt the end of the round, the Dragon breathes its fire onto the battlefield, forcing everyone to make a contest against its current dice.

Dreamer

tags: dream

Sleeping giants with egg-like heads, cracked and open to reveal a hollowness inside.

[ Dreamer (1); D: d20, d20; B: 2; I: 12; IM: neon; W: -; SP: Dream; M: 4; DR: standard ]

DreamAt the end of each round, more and more Dream Jellies crawl from the Dreamer's head to join combat. First one, then two, then three, and so on.

standardRoll RNG on Universal Drops table

Dregs

Feathered velociraptor creatures that travel quickly across all terrains and hunt solo players in packs.

[ Dregs (d6); D: d10; B: 1; I: 12; IM: -; W: gun; SP: Overwhelm; M: 12; DR: standard ]

OverwhelmEach individual dreg rolls a dice during their turn and deals that damage directly to Sync.

standardRoll RNG on Universal Drops table

Giant Bats

Big furry beasts with bat wings and human-like appendages. They carry machine guns.

[ Giant Bats (d8); D: d8; B: 4; I: 10; IM: -; W: -; SP: Flight; M: 6; DR: standard ]

FlightGiant Bats hover above the battlefield, always keeping themselves at range from groundborn opponents.

standardRoll RNG on Universal Drops table

Giant Corpse

The corpses of Annwn's largest creations, fallen from the debris belt, or slain by players long logged-out. If 100 Dream Materials are gathered, you can enter the corpse's memories and fight the beast yourself. Or talk to it. It's lonely.

[ Giant Corpse (1); D: 3d10, 3d10, 3d10, 3d10, 3d10, 3d10, 3d10, 3d10; B: 5; I: 6; IM: -; W: -; SP: Resurrection; M: 1; DR: Summoning Foil ]

ResurrectionIf a player respawns, the Giant Corpse resurrects their shadow to fight on the giant’s side. The shadow is linked to the party’s Sync and uses the same stats as the player. When the Giant is defeated, all shadows vanish.

Summoning FoilAllows you to summon the Giant Corpse once

Goblins

Little critters. Mischievous folks. Dastardly pals.

[ Goblins (2d6); D: d4; B: -; I: 4; IM: -; W: -; SP: Snatch; M: 6; DR: standard ]

SnatchGoblins will forgo doing damage to grapple, hog-tie, and haul players away toward the nearest Dragon.

standardRoll RNG on Universal Drops table

Dream Jelly

tags: dream,jelly

Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.

[ Dream Jelly (d4); D: d8/; B: 4; I: 10; IM: magic, gun; W: neon; SP: -; M: 2; DR: Dream Materials ]

Neon Jelly

tags: neon,jelly

Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.

[ Neon Jelly (d4); D: d12/; B: 2; I: 8; IM: neon, gun; W: -; SP: City; M: 4; DR: d4 Cells ]

CityNeon Jellies get an extra +1 against people who live in big cities.

Shadow Jelly

tags: shadow,jelly

Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.

[ Shadow Jelly (d4); D: d8/; B: 2; I: 5; IM: shadow, gun; W: solar; SP: Darkness; M: 4; DR: Shadow Foil ]

DarknessShadow Jellies get an extra +1 when the sun is down.

Solar Jelly

tags: solar,jelly

Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.

[ Solar Jelly (d4); D: d6/; B: 1; I: 4; IM: solar, gun; W: shadow; SP: Sunlight; M: 4; DR: Solar Foil ]

SunlightSolar Jellies get an extra +1 while the sun is out.

Living Mountain

It has stats and will try to hurt you. Defeating it turns it into a normal mountain until the next day.

[ Living Mountain (1); D: d100; B: -; I: 10; IM: all but:; W: smashing; SP: -; M: 1; DR: D100 Materials ]

Manticores

Wizard hunters, spell learners, and chimeric beasts. Tiger claws and body, snake for a tail, and a crow's beaked head.

[ Manticores (2); D: 2d10, 2d8, 2d6; B: 4; I: 12; IM: solar, shadow; W: -; SP: Overwhelm; M: 8; DR: standard ]

OverwhelmOn its turn, the Manticore rolls all of its remaining dice and deals that damage to Sync.

standardRoll RNG on Universal Drops table

Palims

Little forest critters. The children of the forest. They look dopey in the cutest way possible, fumbling and tumbling around with their clumsy movements.

[ Palims (1); D: d4; B: -; I: 2; IM: -; W: -; SP: Blessing; M: 20; DR: Spirit Token ]

BlessingIf you're nice to them, they'll give you a d10 you can add to any contest you want.

Princess

Weird, floating, Alice-in-Wonderland person. Always spins a parasol and giggles incessantly.

[ Princess (1); D: 2d12, 2d12, 2d12; B: 2; I: 6; IM: -; W: gun; SP: Knighty Knight; M: 12; DR: 6d10 Bytes ]

Knighty KnightAt the beginning of her turn, summons a d12 Knight to protect her.

PUG

tags: pug

Players Unknown. The other people playing this game with you. Roll on the PUG tables to figure out who they are. Give them an aspect too!

[ PUG (1); D: 3d6; B: 2; I: 8; IM: Random Damage Type; W: Random Damage Type; SP: Aspect; M: 8; DR: standard ]

standardRoll RNG on Universal Drops table

PUG Moderator

tags: pug

Players Unknown. The other people playing this game with you. Roll on the PUG tables to figure out who they are. Give them an aspect too!

[ PUG Moderator (2); D: 4d6; B: 6; I: 20; IM: All; W: -; SP: Moderator; M: 8; DR: Ban ]

PVP PUG

tags: pug

Players Unknown. The other people playing this game with you. Roll on the PUG tables to figure out who they are. Give them an aspect too!

[ PVP PUG (1); D: 3d6; B: 2; I: 10; IM: -; W: -; SP: Aspect; M: 2; DR: Summon Sign ]

Sagas

tags: saga

Imagine a cat standing on its hind legs with its torso stretched all the way out. They wear capes and their eyes glow.

[ Sagas (d10); D: 2d6; B: -; I: 5; IM: -; W: -; SP: Hypnosis; M: 8; DR: standard ]

HypnosisTarget player is charmed by the Saga.

standardRoll RNG on Universal Drops table

Saga Princes

tags: saga

They come from storm clouds. The envoys of the Cat Queen herself.

[ Saga Princes (1); D: 2d10, 2d10, 2d10, 2d10, 2d10; B: 4; I: 12; IM: gun; W: -; SP: Theron; M: 8; DR: standard ]

TheronCan summon the Theron (a big liger) to help them in combat. Fights with 3d6.

standardRoll RNG on Universal Drops table

Scarecrows

Little puffy crows that explode when attacked.

[ Scarecrows (2d10); D: d4; B: -; I: 2; IM: -; W: -; SP: Pop; M: 10; DR: standard ]

PopIf destroyed in melee, roll their dice as damage as they explode.

standardRoll RNG on Universal Drops table

Skeletons

tags: skeleton

Those boney boys. The remnants of old NPCs and abandoned accounts

[ Skeletons (d6); D: d6; B: 1; I: 4; IM: slashing, piercing; W: smashing; SP: Reassemble; M: 2; DR: standard ]

ReassembleA Skeleton will reassemble itself in a day if not destroyed with a solar weapon.

standardRoll RNG on Universal Drops table

Shadow Skeletons

tags: skeleton,shadow

Only the oldest accounts create Shadow Skeletons when they're abandoned.

[ Shadow Skeletons (d6); D: 3d6; B: 3; I: 10; IM: slashing, piercing, shadow; W: smashing, solar; SP: Thorns; M: 1; DR: Shadow Foil ]

ThornsYou take 1 Sync damage when rolling a contest against a Shadow Skeleton, on account of them being full of thorny roses.

Snakes

tags: snake

Big snakes. You've heard of them.

[ Snakes (d6); D: d10; B: 2; I: 10; IM: magic; W: -; SP: Absorb, Halfgan's Snake; M: 5; DR: Dragon Materials ]

AbsorbSnakes absorb spells that are cast in combat, giving them an extra d10 to their next contest or damage roll.

Halfgan's SnakeStarts with 5d10

Spiders

tags: spiders

They're friendly if you don't attack them. Toggling arachnophobia in the Help Menu replaces them with dogs.

[ Spiders (d20); D: d4; B: -; I: 20; IM: -; W: -; SP: Web; M: 12; DR: standard ]

WebTarget player is webbed and given the paralyzed status.

standardRoll RNG on Universal Drops table

Spider Priests

tags: spiders

Brutalizers that walk on two fingers, dressed in horrifying robes. They are forever searching for their god.

[ Spider Priests (d4); D: d10; B: 5; I: 6; IM: -; W: gun; SP: Summon; M: 12; DR: standard ]

SummonAt the end of the round, each spider priest summons a Spider.

standardRoll RNG on Universal Drops table

Vorths

Disembodied mouths, each with their own uniquely generated lips and teeth.

[ Vorths (d4); D: 4d6; B: 4; I: 8; IM: solar; W: -; SP: Swallow; M: 5; DR: standard ]

SwallowTarget is swallowed and given the grappled status.

standardRoll RNG on Universal Drops table

Walls of Flesh

A red and pink mass of flesh covered in eyes, arms, and mouths.

[ Walls of Flesh (1); D: d20; B: 5; I: 12; IM: -; W: piercing, slashing; SP: Everywhere; M: 2; DR: standard ]

EverywhereWhile in combat, a Wall of Flesh counts as being within range of everything.

standardRoll RNG on Universal Drops table

Wolves

Ancient beings who know the human tongue.

[ Wolves (d6); D: d8; B: 1; I: 8; IM: -; W: gun; SP: Pack Tactics; M: 2; DR: Fashion Materials ]

Pack TacticsA Wolf's bonus is equal to the number of Wolves present.

Zombies

Decaying undead. Generated whenever a player is forced to respawn.

[ Zombies (d20); D: d6; B: -; I: 2; IM: -; W: gun; SP: Attraction; M: 1; DR: standard ]

AttractionAt the end of each round, d4 more Zombies enter combat.

standardRoll RNG on Universal Drops table