The Queen of the Wode. A gargantuan fox who converses with her all-seeing children (the Palims) through hidden strings of code. If you find her, perform a /bow and offer anything of value. She can guide you where you need to go
Arya's ShroudOn her initiative, Arya drags a single player into her shroud, a foggy one-on-one arena. They leave at the beginning of Arya's next turn if she chooses a new victim.
Arya's CloakLegendary Item. The wearer gains a +5 bonus to Lore roles if they are wearing green IRL.
The floating eyes of Annwn, grown agitated in their disconnected life.
Status BeamTarget player is hit with a random status at the start of the Beam Lord's turn. These can stack if hit more than once.
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The Drowned King's spectral hounds. Designed like polygonal anubis hounds, each with an array of floating orbs around their neck denoting the number of avatars they've eaten
DrownTarget player is grappled by the Black Hound and is treated as if they are drowning.
Castle InviteInvitation to the Drowned King's Castle
Tangled cords of brain fold, writhing around their prey to swallow them whole.
BleedTarget player is given the bleed status effect at the start of the Brainwurm's turn.
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Disembodied hands, each with eight fingers. They come in pairs, using teamwork to grab avatars and pull them apart, limb from limb
CopycatThe Brutalizer's next attack deals the same damage type as was last done to them.
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Polyhedral bits and bobbles that have collided, clipped, and meshed together. They constantly destroy and build off one another.
RebuildAt the beginning of their turn, a Construct can build onto itself using the remains of its companions. The dice that are defeated can be reclaimed at a rate of one per turn.
Children of Annwn that explode from her body and conquer the hex of their birth. Stylized after the lung Dragons.
Breath WeaponAt the end of the round, the Dragon breathes its fire onto the battlefield, forcing everyone to make a contest against its current dice.
Sleeping giants with egg-like heads, cracked and open to reveal a hollowness inside.
DreamAt the end of each round, more and more Dream Jellies crawl from the Dreamer's head to join combat. First one, then two, then three, and so on.
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Feathered velociraptor creatures that travel quickly across all terrains and hunt solo players in packs.
OverwhelmEach individual dreg rolls a dice during their turn and deals that damage directly to Sync.
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Big furry beasts with bat wings and human-like appendages. They carry machine guns.
FlightGiant Bats hover above the battlefield, always keeping themselves at range from groundborn opponents.
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The corpses of Annwn's largest creations, fallen from the debris belt, or slain by players long logged-out. If 100 Dream Materials are gathered, you can enter the corpse's memories and fight the beast yourself. Or talk to it. It's lonely.
ResurrectionIf a player respawns, the Giant Corpse resurrects their shadow to fight on the giant’s side. The shadow is linked to the party’s Sync and uses the same stats as the player. When the Giant is defeated, all shadows vanish.
Summoning FoilAllows you to summon the Giant Corpse once
Little critters. Mischievous folks. Dastardly pals.
SnatchGoblins will forgo doing damage to grapple, hog-tie, and haul players away toward the nearest Dragon.
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Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.
Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.
CityNeon Jellies get an extra +1 against people who live in big cities.
Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.
DarknessShadow Jellies get an extra +1 when the sun is down.
Gelatinous lumps. Oozes and the sort. Each with their own elemental affinity. They split down the dice chain as they are attacked.
SunlightSolar Jellies get an extra +1 while the sun is out.
It has stats and will try to hurt you. Defeating it turns it into a normal mountain until the next day.
Wizard hunters, spell learners, and chimeric beasts. Tiger claws and body, snake for a tail, and a crow's beaked head.
OverwhelmOn its turn, the Manticore rolls all of its remaining dice and deals that damage to Sync.
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Little forest critters. The children of the forest. They look dopey in the cutest way possible, fumbling and tumbling around with their clumsy movements.
BlessingIf you're nice to them, they'll give you a d10 you can add to any contest you want.
Weird, floating, Alice-in-Wonderland person. Always spins a parasol and giggles incessantly.
Knighty KnightAt the beginning of her turn, summons a d12 Knight to protect her.
Players Unknown. The other people playing this game with you. Roll on the PUG tables to figure out who they are. Give them an aspect too!
standardRoll RNG on Universal Drops table
Players Unknown. The other people playing this game with you. Roll on the PUG tables to figure out who they are. Give them an aspect too!
Players Unknown. The other people playing this game with you. Roll on the PUG tables to figure out who they are. Give them an aspect too!
Imagine a cat standing on its hind legs with its torso stretched all the way out. They wear capes and their eyes glow.
HypnosisTarget player is charmed by the Saga.
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They come from storm clouds. The envoys of the Cat Queen herself.
TheronCan summon the Theron (a big liger) to help them in combat. Fights with 3d6.
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Little puffy crows that explode when attacked.
PopIf destroyed in melee, roll their dice as damage as they explode.
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Those boney boys. The remnants of old NPCs and abandoned accounts
ReassembleA Skeleton will reassemble itself in a day if not destroyed with a solar weapon.
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Only the oldest accounts create Shadow Skeletons when they're abandoned.
ThornsYou take 1 Sync damage when rolling a contest against a Shadow Skeleton, on account of them being full of thorny roses.
Big snakes. You've heard of them.
AbsorbSnakes absorb spells that are cast in combat, giving them an extra d10 to their next contest or damage roll.
Halfgan's SnakeStarts with 5d10
They're friendly if you don't attack them. Toggling arachnophobia in the Help Menu replaces them with dogs.
WebTarget player is webbed and given the paralyzed status.
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Brutalizers that walk on two fingers, dressed in horrifying robes. They are forever searching for their god.
SummonAt the end of the round, each spider priest summons a Spider.
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Disembodied mouths, each with their own uniquely generated lips and teeth.
SwallowTarget is swallowed and given the grappled status.
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A red and pink mass of flesh covered in eyes, arms, and mouths.
EverywhereWhile in combat, a Wall of Flesh counts as being within range of everything.
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Ancient beings who know the human tongue.
Pack TacticsA Wolf's bonus is equal to the number of Wolves present.
Decaying undead. Generated whenever a player is forced to respawn.
AttractionAt the end of each round, d4 more Zombies enter combat.
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