Equipment

There's a sect of players obsessed with .dungeon's pseudo-collectible card game. Card packs have a small chance of containing Foils, holographic cards that act as one-use magic items in place of potions and other consumables. The game's true card-heads believe there's a connection between Aspect cards and the collectible card game.
Foil: Arya's FoilCost: 4Description: Heals your statuses--: Insert into yourself or any other target to heal all statuses.
Foil: Card PackCost: 1Description: RNG chance to get a random foil--: Pack of 5 random cards. Roll RNG 4+ to pull a Foil, and roll for type.
Foil: Drury's FoilCost: 10Description: Revives 1 ally before they respawn--: Insert into a freshly tilted ally to revive them before they respawn elsewhere.
Foil: Dungeon FoilCost: 3Description: Removes you & 1 ally from a dungeon or encounter--: Insert into the ground to remove yourself and one ally from a dungeon or encounter, taking you back to the nearest settlement.
Foil: Hafgan's FoilCost: 10Description: Heals all statuses for you & allies--: Insert into yourself to heal all statuses afflicting you and your allies.
Foil: Healing FoilCost: 5Description: Heals d6 Sync--: Insert into yourself or any other target to automatically heal d6 Sync.
Foil: Lucky FoilCost: 4Description: Reroll 1 RNG roll--: Insert into yourself to reroll one RNG roll.
Foil: Shadow FoilCost: 4Description: Imbue weapon with Shadow--: Insert into your weapon to imbue it with shadow damage. Insert it into your armor to negate the next shadow damage you take.
Foil: Solar FoilCost: 4Description: Imbue weapon with Solar--: Insert into your weapon to imbue it with solar damage. Insert it into your armor to negate the next solar damage you take.